

This project is officially on a roll~! Yay!!įour days in and the campaign is going strong, all thanks to you guys! Becca and I have been working round the clock on updates, tweets, and a thousand other things to bring you peeks at all the great stuff we've got cooking!īut first, in just three days all of you managed to unlock yet another achievement! Tell anyone who will listen, and these achievements are some great ways to unlock great rewards along the way!Īs of now, 654 backers have contributed $20.991 within the first two days. Now let's get out there and make this dream a reality! The best place to start sharing is social media, press, and friends. We've been working on more gifs, music, unlocks, rewards, and secrets for you all! Next time keep your eyes peeled for some of the fan art we've received as well! Projects that fund 30% in the first 3-4 days are statistically more likely to fund, so tell your friends. So it just made sense to team up with him – we knew we worked well together and he had already shown he was a competent game developer. We’re talking hours and hours of new content and story added only after Taylor joined me. With him as my game partner we were able to make HUGE strides on the game. He brought life back into Genesis and inspired me to continue working on the game. When we were younger, Taylor stepped up and started working on my RPG project Genesis when I had left it for dead. I knew I wanted to make a game but I also knew I was terrible at a large portion of the game development tasks. We did just about everything together as children.īecca Bair: Yep, haha! That’s pretty much how it went down. Everything from little throwaway game projects, games we entered into competitions, and even drawing. But in all honesty, Becca and I have worked together since we were kids. Taylor Bair: Hahaha, I believe it went something like, “Hey Tay, I want to make a game.” That’s all I needed. Jesse Tannous: When and why did you decide to collaborate on Arcadian Atlas? Will you continue to collaborate on projects? Today's quick snippet comes from the UK website : We'd like to share some interview answers so you can get to know Becca and I better as well. We'll put these up officially on the page as we get closer to our base funding goal, and that's not all! A harsh environment has bred a harsh people, and we hope to bring Vashti and Des to it's icy landscapes. Who doesn't want the chance to get to know the characters and troops who fight alongside them? Have a seat at the pub or around the roaring campfire and chat, and when it unlocks special skills in the process - bring it on!Īh snow, what a tactical dream! We've got big strategy plans for Volin - a side of Arcadia very unlike it's neighbor to the West, both in danger and disposition. So without further ado, a peek at two of our stretch goals: Oh wait, but we COULD be! Because you all unlocked a sneak peek at 2 of our stretch goals through the achievements! And we heard your feedback and made some of these achievements more attainable, because not going to lie, I want that Dark Vashti costume pretty bad. We reached 20% funding last night, and we couldn't be happier! Youtube: We’re gearing up to some big announcements, and the achievements are just the first step! Stretch goals, class reveals, and more are in store, so get ready! Only day one and we’re almost to 15% funded! We’re floored by the generosity of the community, and it’s such a huge reminder that we aren’t the only ones who have wanted this sort of game.Īnd don’t forget those achievements! We’ve got the first retweet achievement and Youtube/video views unlocked already and we only need 15 Facebook likes and 24 Youtube subscribers to unlock those levels! And then one more and we reveal the first 2 stretch goals! Hint: one of them is about getting friendly with your troops! I even had to work at my normal job today and told Becca, “We’re going to be swamped, should I just take the day off?!” But we couldn’t anticipate being swamped in such a good way! The first day is officially over, and WOAH!
